For only a total Magicka cost of 52, one can quickly clear any area full of enemies with health below 200 (which enemies have until a much higher level). The spell can actually be useful by rocketing away weapons from disarmed opponents, preventing them from picking their weapons up again. Base Magicka cost: X; requires a Apprentice in Restoration. If you make someone attack a guard, even if the spell wore off, the guard will still continue to attack whomever you cast the spell on. This spell, though, is ideal because of its very low total Magicka cost and this spell also renders many offensive spells obsolete. This spell is basically just a fun trick to mess around with the game's fatigue mechanics but not of particular use otherwise. Turn bodies to gold, summon your own magic carpet, or Dwemer transformer, or protect yourself with a ring of fire. This spell will always successfully capture the soul of the killed target, and can also be used to instantly kill most enemies at early levels. It contains NPC’s, Birthsigns, Classes, Spells, Armour, Weapons, Circlets and Rings unique to the Drow Race. Midas Magic Spells of Aurum One of the must-have Oblivion mods, Midas Magic Spells of Aurum adds 290 new spells to the game along with new, fun quests as a way to obtain them. 40 Best Elder Scrolls IV: Oblivion Mods of All Time (The Ultimate Collection) BY Marco Ibarra This post may contain affiliate links. This is as much a defensive as an offensive spell. New sounds for some skills and spells; 12. The benefit of Weakness to Fire, Weakness to Frost, Weakness to Poison, and Weakness to Shock is that they have a minimal magicka cost (Usually magicka cost 1). Has no benefit apart from that it is fun. The 'provoke' effect, on the other hand, is the equivalent of running up to every target within a 100 foot area and punching them in the face - you are initiating combat with them. I'm a long time Oblivion player, but this is literally my first magic build. In most cases the attackers will lose track of you and break off combat. Great after a series of chain spells. Fortifying the skill counts towards reaching 100. The restore health counteracts the lava's damage effect. Games. There is also an OBSE-based mod which allows you to remove spells while in game. Download: Manual; 0 of 0 File information. LAME Spell descriptions - posted in Oblivion Mod Talk: Is there an easy way to find out what some of the more obscure spells in LAME do? If you buy something we … If the target is within range of the spot this spell hits then it will become hostile and move towards you. ". However, only Athletics and Acrobatics have any particularly unusual effects once forcibly raised over level 100, so attempting this stacking spell type with other skills and attributes is generally less spectacular. This spell is really useful when a fort entrance is blocked by creatures that you won't be able to kill, as it allows you to jump right over walls to the entrance. The Oblivion Spells Headquarters offers new spells for everyone to use. Warning: this is a 100% defensive spell, however, should it hit an NPC who didn't notice you, the in-game crime system will count the cast as an assault! Unfortunately, it looks a bit weird for spells with multiple effects. Allows you to repair all your items without using up a single repair hammer in the process, allowing you to carry only one everywhere you go, provided that you will cast this spell before repairing. If you wish to add your own idea here please make sure the idea is truly interesting for other readers. It is curiously assigned to NPCs who only have an Apprentice level Restoration Skill. 8,601. Base Magicka cost: 42; requires an Apprentice in Restoration. For example, all "Weakness to" spells have the same appearance. For The Elder Scrolls IV: Oblivion - Game of the Year Edition on the PlayStation 3, a GameFAQs message board topic titled "Unique spells". The command PlayerSpellBook or psb will add every spell defined in the game, including those from mods, test spells, and others not normally accessible to the player. Spells are locked until you reach certain levels + quests required, and that really stunts early gameplay. So even if you made the spell last long enough for you to mount the horse and start fast traveling, your travel time would not be affected. Shock spells move twice as fast, and Paralyze cancels any action the opponent is performing, whether casting a spell or performing a power attack. As you can imagine when you cast this spell on yourself, your sword ignites. This is essential if you are close to death and there's a powerful enemy ahead. The player will have to deal with an ancient twisted evil, well hidden in the ages, through a journey in time and space and the hellish kingdom of the “Cursed Ones”. The Disintegrate Weapon animation usually involves the victim's blade/sword (doesn't work with bows) being set on fire. If you are a sneaky sort, replace the Light effect with Night Eye for x secs. I plan on releasing at least 5 different .esp files, each with his own new spells. The "lava" encountered in Oblivion actually wor… It adds beam, spray and projectile attacks. Ideally you should tailor the magnitudes of the spell to gain 100 Marksman and 100 Agility. For tips on custom spells to make specifically for training a skill, see each individual skill's page, under "Skill Increases". I suggest you to choose a radius of 50/55 ft, but you might want to choose a lower value because of the high magicka cost. each buff/debuff has a certain cost (magicka/stamina) to it, adding several of those effects into one spell could have a multiplier on it. Oblivion's four Guilds, Mages, Fighters, Thieves, and Dark Brotherhood all have their own unique questlines and provide opportunity for added perks. Though a very costly and complex process, a five stage jump such as the one shown can easily clear 40 feet straight up (since all 5 spells stack upon one another), and in theory any number of additional stages up to a limit of 40 (due to the 120 second maximum spell time) could be produced, though such a combination of spells would likely require far more magicka than any level of player could store at one time. In a similar vein to the Charge Jump above, this spell lets you overclock your Athletics skill by casting multiple overlapping spells one at a time, creating an immense cumulative effect. Optionally, an Absorb Fatigue or Restore Fatigue over time can be added to ensure your fatigue stays pristine while swinging away. This effect is caused by the fact that if an NPC's Speed drops to 0, they are unable to target enemies beyond touch range (even if they have ranged magic) and are dropped back to a non-combat state. You Can Join Guilds Which Is A Faction Of Certain People Doing Pacific Tasks For Armor, Spells Etc. A low Personality gives a negative modifier while playing the mini-game, which means that once you have reached the maximum Disposition during the mini-game, the Disposition will rise even more once the Drain effect wears off. I made a spell and used it to cause mass destruction in the Imperial City. You can adjust the magnitudes for Light and Detect Life, use the values that works best for you. Similar effects can be used to "shapeshift" into other Summoned creatures. Players start with this spell if Destruction is a major skill, Due to an oversight, the spell costs significantly more magicka to cast than a comparable custom spell made at a. You must have your weapon equipped and unsheathed for this spell to work. You can paralyze him to give you time to escape and absorb his health to restore yours. The two lowest-leveled versions of the spell appear with a Shock icon in the player's inventory and appear as a lightning bolt; all the others show a Fire icon and act as a fire ball. What was your favorite Spell you made or spell Combo Mine was 1.Damage Fatigue on self and jump around alot and Behold the awsome power of RAGDOLLS 2.Big Aoe Low damage spell + paralysis = Flying Minotaur 3. A fun way to avoid a fight, most enemies will go flying across the map. Similar to Maya's Action Skill on Borderlands 2, the Phaselock paralyzes your enemies while constantly dealing magical damage, and restoring your health in the process too. This spell's counterpart is also useful. It adds beam, spray and projectile attacks. WIthin Oblivion, we all see Heart icons for the traditional Heal Light Wounds spell, flaming icons for fireball and the like. Flare permits the creation of Fire Damage Spells]. 14. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master, The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and, Create a custom save in-game by using the console command, Look in the save game directory (Default: \My Documents\My Games\Oblivion\Saves) and look for
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